

The gentle, pillow-like clouds are a huge part of the visual style of the game’s many different otherworldly locations, and they all felt almost naked without them in the original build.

I’ve played the first few hours of the game over again to check it out, and the most immediately noticeable upgrades are the delightful volumetric clouds and the use of screen space ambient occlusion. It was the one big visual thing missing from the original effort. The game’s gorgeous clouds have returned, and I couldn’t be happier. The result is an awesome combo of better visuals that run at a higher frame rate. It adds in several new effects, while also being better optimized for the unique aspects of the Switch hardware.
The outer worlds 2 switch update#
This update tweaks the graphics dramatically. Now, ahead of the still-undated launch of the Peril on Gorgon DLC on Nintendo’s handheld, the game has received a huge patch ( view the official notes here). Some graphical features that were integral to the game’s visual makeup were entirely missing, and other demanding high- performance features were inexplicably still enabled in spite of pushing the limits of the Switch’s mobile video hardware. Performance would be fine one moment and drop in half the next for no apparent reason. The visuals were a smeary mess, looking like they had been performance- tuned by automated machine systems rather than by human developers. The game was rough, and in my review I called it the worst way to play a great game. When Obsidian’s seminal RPG The Outer Worlds first launched on the Nintendo Switch earlier this year, I happily played through its 30+ hours of energetic space adventuring for a second time…though I did so with gritted teeth.
